Infrastructure for
Configurable
Products

Infrastructure for
Configurable Products

Infrastructure for
Configurable
Products

Infrastructure for
Configurable
Products

A unified object and rules infrastructure that deterministically generates valid products, SKUs, content, and channel outputs.

A unified object and rules infrastructure that deterministically generates valid products, SKUs, content, and channel outputs.

A unified object and rules infrastructure that deterministically generates valid products, SKUs, content, and channel outputs.

A unified object and rules infrastructure that deterministically generates valid products, SKUs, content, and channel outputs.

Objects

Objects

Objects

Objects

Rules

Rules

Rules

Rules

Constraints

Constraints

Constraints

Constraints

Derivation

Derivation

Derivation

Derivation

Configuration Engine

Configuration Engine

Configuration Engine

Configuration Engine

Products

Products

Products

Products

SKUs

SKUs

SKUs

SKUs

Content

Content

Content

Content

Channels

Channels

Channels

Channels

Content

Content

Content

Content

Channels

Channels

Channels

Channels

THE PROBLEM

Combinatorial products break traditional systems.

PIM stores attributes. ERP manages supply. CMS handles content. None compute compatibility or validate combinations across systems.

PIM stores attributes. ERP manages supply. CMS handles content. None compute compatibility or validate combinations across systems.

PIM stores attributes. ERP manages supply. CMS handles content. None compute compatibility or validate combinations across systems.

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Lighthouse Example

A Configurable Kitchen
Built on the Configuration Engine

A Configurable Kitchen
Built on the Configuration Engine

A high-complexity system modeled entirely through objects, rules, and constraints.

A high-complexity system modeled entirely through objects, rules, and constraints.

Find Your Fit

Configure Simple Variants or Complete Solutions

⭐️

Connect to Content

Add layers or components to make infinite auto-playing slideshows.

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A high-complexity system modeled entirely through objects, rules, and constraints.

A high-complexity system modeled entirely through objects, rules, and constraints.

A high-complexity system modeled entirely through objects, rules, and constraints.

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A high-complexity system modeled entirely through objects, rules, and constraints.

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A high-complexity system modeled entirely through objects, rules, and constraints.

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A high-complexity system modeled entirely through objects, rules, and constraints.

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